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Merge pull request #27723 from YHNdnzj/service-restart-cleanup

core: get rid of unused Service.will_auto_restart logic
This commit is contained in:
Yu Watanabe 2023-05-25 05:14:52 +09:00 committed by GitHub
commit 1f74369c2e
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14 changed files with 22 additions and 42 deletions

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@ -283,7 +283,7 @@ static void automount_set_state(Automount *a, AutomountState state) {
if (state != old_state)
log_unit_debug(UNIT(a), "Changed %s -> %s", automount_state_to_string(old_state), automount_state_to_string(state));
unit_notify(UNIT(a), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(a), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static int automount_coldplug(Unit *u) {

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@ -182,7 +182,7 @@ static void device_set_state(Device *d, DeviceState state) {
if (state != old_state)
log_unit_debug(UNIT(d), "Changed %s -> %s", device_state_to_string(old_state), device_state_to_string(state));
unit_notify(UNIT(d), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(d), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static void device_found_changed(Device *d, DeviceFound previous, DeviceFound now) {

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@ -761,8 +761,7 @@ static void mount_set_state(Mount *m, MountState state) {
if (state != old_state)
log_unit_debug(UNIT(m), "Changed %s -> %s", mount_state_to_string(old_state), mount_state_to_string(state));
unit_notify(UNIT(m), state_translation_table[old_state], state_translation_table[state],
m->reload_result == MOUNT_SUCCESS ? 0 : UNIT_NOTIFY_RELOAD_FAILURE);
unit_notify(UNIT(m), state_translation_table[old_state], state_translation_table[state], m->reload_result == MOUNT_SUCCESS);
}
static int mount_coldplug(Unit *u) {

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@ -477,7 +477,7 @@ static void path_set_state(Path *p, PathState state) {
if (state != old_state)
log_unit_debug(UNIT(p), "Changed %s -> %s", path_state_to_string(old_state), path_state_to_string(state));
unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static void path_enter_waiting(Path *p, bool initial, bool from_trigger_notify);

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@ -127,7 +127,7 @@ static void scope_set_state(Scope *s, ScopeState state) {
if (state != old_state)
log_debug("%s changed %s -> %s", UNIT(s)->id, scope_state_to_string(old_state), scope_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static int scope_add_default_dependencies(Scope *s) {

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@ -1277,9 +1277,7 @@ static void service_set_state(Service *s, ServiceState state) {
if (old_state != state)
log_unit_debug(UNIT(s), "Changed %s -> %s", service_state_to_string(old_state), service_state_to_string(state));
unit_notify(UNIT(s), table[old_state], table[state],
(s->reload_result == SERVICE_SUCCESS ? 0 : UNIT_NOTIFY_RELOAD_FAILURE) |
(s->will_auto_restart ? UNIT_NOTIFY_WILL_AUTO_RESTART : 0));
unit_notify(UNIT(s), table[old_state], table[state], s->reload_result == SERVICE_SUCCESS);
}
static usec_t service_coldplug_timeout(Service *s) {
@ -1946,8 +1944,6 @@ static bool service_will_restart(Unit *u) {
assert(s);
if (s->will_auto_restart)
return true;
if (IN_SET(s->state, SERVICE_DEAD_BEFORE_AUTO_RESTART, SERVICE_FAILED_BEFORE_AUTO_RESTART, SERVICE_AUTO_RESTART))
return true;
@ -1993,19 +1989,14 @@ static void service_enter_dead(Service *s, ServiceResult f, bool allow_restart)
log_unit_debug(UNIT(s), "Service restart not allowed.");
else {
const char *reason;
bool shall_restart;
shall_restart = service_shall_restart(s, &reason);
allow_restart = service_shall_restart(s, &reason);
log_unit_debug(UNIT(s), "Service will %srestart (%s)",
shall_restart ? "" : "not ",
allow_restart ? "" : "not ",
reason);
if (shall_restart)
s->will_auto_restart = true;
}
if (s->will_auto_restart) {
s->will_auto_restart = false;
if (allow_restart) {
/* We make two state changes here: one that maps to the high-level UNIT_INACTIVE/UNIT_FAILED
* state (i.e. a state indicating deactivation), and then one that that maps to the
* high-level UNIT_STARTING state (i.e. a state indicating activation). We do this so that

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@ -181,8 +181,6 @@ struct Service {
bool main_pid_alien:1;
bool bus_name_good:1;
bool forbid_restart:1;
/* Keep restart intention between UNIT_FAILED and UNIT_ACTIVATING */
bool will_auto_restart:1;
bool start_timeout_defined:1;
bool exec_fd_hot:1;

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@ -43,7 +43,7 @@ static void slice_set_state(Slice *t, SliceState state) {
slice_state_to_string(old_state),
slice_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static int slice_add_parent_slice(Slice *s) {

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@ -1844,7 +1844,7 @@ static void socket_set_state(Socket *s, SocketState state) {
if (state != old_state)
log_unit_debug(UNIT(s), "Changed %s -> %s", socket_state_to_string(old_state), socket_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static int socket_coldplug(Unit *u) {

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@ -554,7 +554,7 @@ static void swap_set_state(Swap *s, SwapState state) {
if (state != old_state)
log_unit_debug(UNIT(s), "Changed %s -> %s", swap_state_to_string(old_state), swap_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
/* If there other units for the same device node have a job
queued it might be worth checking again if it is runnable

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@ -31,7 +31,7 @@ static void target_set_state(Target *t, TargetState state) {
target_state_to_string(old_state),
target_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static int target_add_default_dependencies(Target *t) {

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@ -298,7 +298,7 @@ static void timer_set_state(Timer *t, TimerState state) {
if (state != old_state)
log_unit_debug(UNIT(t), "Changed %s -> %s", timer_state_to_string(old_state), timer_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static void timer_enter_waiting(Timer *t, bool time_change);

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@ -2111,7 +2111,7 @@ int unit_reload(Unit *u) {
if (!UNIT_VTABLE(u)->reload) {
/* Unit doesn't have a reload function, but we need to propagate the reload anyway */
unit_notify(u, unit_active_state(u), unit_active_state(u), 0);
unit_notify(u, unit_active_state(u), unit_active_state(u), /* reload_success = */ true);
return 0;
}
@ -2622,7 +2622,7 @@ static void unit_emit_audit_stop(Unit *u, UnitActiveState state) {
}
}
static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags) {
static bool unit_process_job(Job *j, UnitActiveState ns, bool reload_success) {
bool unexpected = false;
JobResult result;
@ -2664,7 +2664,7 @@ static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags)
if (j->state == JOB_RUNNING) {
if (ns == UNIT_ACTIVE)
job_finish_and_invalidate(j, (flags & UNIT_NOTIFY_RELOAD_FAILURE) ? JOB_FAILED : JOB_DONE, true, false);
job_finish_and_invalidate(j, reload_success ? JOB_DONE : JOB_FAILED, true, false);
else if (!IN_SET(ns, UNIT_ACTIVATING, UNIT_RELOADING)) {
unexpected = true;
@ -2695,7 +2695,7 @@ static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags)
return unexpected;
}
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags) {
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success) {
const char *reason;
Manager *m;
@ -2760,7 +2760,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlag
/* Let's propagate state changes to the job */
if (u->job)
unexpected = unit_process_job(u->job, ns, flags);
unexpected = unit_process_job(u->job, ns, reload_success);
else
unexpected = true;
@ -2777,9 +2777,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlag
if (ns != os && ns == UNIT_FAILED) {
log_unit_debug(u, "Unit entered failed state.");
if (!(flags & UNIT_NOTIFY_WILL_AUTO_RESTART))
unit_start_on_failure(u, "OnFailure=", UNIT_ATOM_ON_FAILURE, u->on_failure_job_mode);
unit_start_on_failure(u, "OnFailure=", UNIT_ATOM_ON_FAILURE, u->on_failure_job_mode);
}
if (UNIT_IS_ACTIVE_OR_RELOADING(ns) && !UNIT_IS_ACTIVE_OR_RELOADING(os)) {
@ -2796,8 +2794,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlag
unit_log_resources(u);
}
if (ns == UNIT_INACTIVE && !IN_SET(os, UNIT_FAILED, UNIT_INACTIVE, UNIT_MAINTENANCE) &&
!(flags & UNIT_NOTIFY_WILL_AUTO_RESTART))
if (ns == UNIT_INACTIVE && !IN_SET(os, UNIT_FAILED, UNIT_INACTIVE, UNIT_MAINTENANCE))
unit_start_on_failure(u, "OnSuccess=", UNIT_ATOM_ON_SUCCESS, u->on_success_job_mode);
}

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@ -902,12 +902,7 @@ int unit_kill_common(Unit *u, KillWho who, int signo, int code, int value, pid_t
void unit_notify_cgroup_oom(Unit *u, bool managed_oom);
typedef enum UnitNotifyFlags {
UNIT_NOTIFY_RELOAD_FAILURE = 1 << 0,
UNIT_NOTIFY_WILL_AUTO_RESTART = 1 << 1,
} UnitNotifyFlags;
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
int unit_watch_pid(Unit *u, pid_t pid, bool exclusive);
void unit_unwatch_pid(Unit *u, pid_t pid);