IF YOU WOULD LIKE TO GET AN ACCOUNT, please write an
email to Administrator. User accounts are meant only to access repo
and report issues and/or generate pull requests.
This is a purpose-specific Git hosting for
BaseALT
projects. Thank you for your understanding!
Только зарегистрированные пользователи имеют доступ к сервису!
Для получения аккаунта, обратитесь к администратору.
In sd-bus, the sd_bus_open_xyz() family of calls allocates a new bus,
while sd_bus_default_xyz() family tries to reuse the thread's default
bus. bus_open_transport() sometimes internally uses the former,
sometimes the latter family, but suggests it only calls the former via
its name. Hence, let's avoid this confusion, and generically rename the
call to bus_connect_transport().
Similar for all related calls.
And while we are at it, also change cgls + cgtop to do direct systemd
connections where possible, since all they do is talk to systemd itself.
Previously, we'd allocate it sometimes from the heap, but otherwise let
it point directly int argv[]. Let's clean this up, so that we know
exactly how to release its resources, and do so at the end.
logind sends out wall messages now, let's remove this from the systemctl
client side hence. If people build systemd without logind support they
won't get wall messages now, but that's OK.
This introduces a new systemd.crash_reboot=1 kernel command line option
that triggers a reboot after crashing.
This also cleans up crash VT handling. Specifically, it cleans up the
configuration setting, to be between 1..63 or a boolean. This is to
replace the previous logic where "-1" meant disabled. We continue to
accept that setting, but only document the boolean syntax instead.
This also brings the documentation of the default settings in sync with
what actually happens.
The CrashChVT= configuration file setting is renamed to CrashChangeVT=,
following our usual logic of not abbreviating unnecessarily. The old
setting stays support for compat reasons.
Fixes#1300
If set to ~ the working directory is set to the home directory of the
user configured in User=.
This change also exposes the existing switch for the working directory
that allowed making missing working directories non-fatal.
This also changes "machinectl shell" to make use of this to ensure that
the invoked shell is by default in the user's home directory.
Fixes#1268.
And remove machine-id-commit as separate binary.
There's really no point in keeping this separate, as the sources are
pretty much identical, and have pretty identical interfaces. Let's unify
this in one binary.
Given that machine-id-commit was a private binary of systemd (shipped in
/usr/lib/) removing the tool is not an API break.
While we are at it, improve the documentation of the command substantially.
Apparently, disk IO issues are more frequent than we hope, and 1min
waiting for disk IO happens, so let's increase the watchdog timeout a
bit, for all our services.
See #1353 for an example where this triggers.
We can just use access() to check whether /run/system/system/ is a
directory, no need to involve stat(). The trick is to suffix the path
name with a dash.
This sounds like the better place to expose this than in "systemd-notify
--booted".
Also document the so far undocumented "unknown" state the command might
return. And rearrange the table of states documented to be more like the
one for "is-running".
Also, don't document the precise exit code of this function, just say
errors are reported != 0 or > 0...
This also allows us to drop build.h from a ton of files, hence do so.
Since we touched the #includes of those files, let's order them properly
according to CODING_STYLE.
Add (void) casting for a couple of functions where we knowingly ignore
the returning error code.
Use EXIT_FAILURE where appropriate.
Try to initialize structures at declaration time, or at once.
Also, make it slightly more powerful, by accepting a flags argument, and
make it safe for handling if more than one cmsg attribute happens to be
attached.
Add comment to prioq.c explaining what it does. And more importantly,
mention that we implement a Heap. It's more than annoying having to
figure out what the code actually does, without ever mentioning the word
'heap'.