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552 lines
18 KiB
C
552 lines
18 KiB
C
/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
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#pragma once
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/***
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This file is part of systemd.
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Copyright 2010 Lennart Poettering
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systemd is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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systemd is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with systemd; If not, see <http://www.gnu.org/licenses/>.
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***/
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#include <stdbool.h>
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#include <stdlib.h>
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typedef struct Unit Unit;
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typedef struct UnitVTable UnitVTable;
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typedef enum UnitActiveState UnitActiveState;
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typedef enum UnitDependency UnitDependency;
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typedef struct UnitRef UnitRef;
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typedef struct UnitStatusMessageFormats UnitStatusMessageFormats;
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#include "set.h"
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#include "util.h"
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#include "list.h"
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#include "socket-util.h"
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#include "execute.h"
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#include "condition.h"
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#include "install.h"
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#include "unit-name.h"
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enum UnitActiveState {
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UNIT_ACTIVE,
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UNIT_RELOADING,
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UNIT_INACTIVE,
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UNIT_FAILED,
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UNIT_ACTIVATING,
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UNIT_DEACTIVATING,
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_UNIT_ACTIVE_STATE_MAX,
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_UNIT_ACTIVE_STATE_INVALID = -1
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};
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static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
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return t == UNIT_ACTIVE || t == UNIT_RELOADING;
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}
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static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
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return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_RELOADING;
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}
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static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
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return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING;
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}
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static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) {
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return t == UNIT_INACTIVE || t == UNIT_FAILED;
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}
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enum UnitDependency {
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/* Positive dependencies */
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UNIT_REQUIRES,
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UNIT_REQUIRES_OVERRIDABLE,
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UNIT_REQUISITE,
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UNIT_REQUISITE_OVERRIDABLE,
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UNIT_WANTS,
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UNIT_BINDS_TO,
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UNIT_PART_OF,
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/* Inverse of the above */
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UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
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UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
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UNIT_WANTED_BY, /* inverse of 'wants' */
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UNIT_BOUND_BY, /* inverse of 'binds_to' */
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UNIT_CONSISTS_OF, /* inverse of 'part_of' */
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/* Negative dependencies */
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UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
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UNIT_CONFLICTED_BY,
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/* Order */
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UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */
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UNIT_AFTER,
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/* On Failure */
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UNIT_ON_FAILURE,
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/* Triggers (i.e. a socket triggers a service) */
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UNIT_TRIGGERS,
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UNIT_TRIGGERED_BY,
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/* Propagate reloads */
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UNIT_PROPAGATES_RELOAD_TO,
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UNIT_RELOAD_PROPAGATED_FROM,
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/* Reference information for GC logic */
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UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
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UNIT_REFERENCED_BY,
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_UNIT_DEPENDENCY_MAX,
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_UNIT_DEPENDENCY_INVALID = -1
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};
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#include "manager.h"
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#include "job.h"
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#include "cgroup.h"
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#include "cgroup-attr.h"
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struct Unit {
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Manager *manager;
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UnitType type;
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UnitLoadState load_state;
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Unit *merged_into;
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char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
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char *instance;
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Set *names;
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Set *dependencies[_UNIT_DEPENDENCY_MAX];
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char **requires_mounts_for;
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char *description;
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char **documentation;
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char *fragment_path; /* if loaded from a config file this is the primary path to it */
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char *source_path; /* if converted, the source file */
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usec_t fragment_mtime;
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usec_t source_mtime;
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/* If there is something to do with this unit, then this is the installed job for it */
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Job *job;
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/* JOB_NOP jobs are special and can be installed without disturbing the real job. */
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Job *nop_job;
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usec_t job_timeout;
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/* References to this */
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LIST_HEAD(UnitRef, refs);
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/* Conditions to check */
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LIST_HEAD(Condition, conditions);
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dual_timestamp condition_timestamp;
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dual_timestamp inactive_exit_timestamp;
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dual_timestamp active_enter_timestamp;
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dual_timestamp active_exit_timestamp;
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dual_timestamp inactive_enter_timestamp;
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/* Counterparts in the cgroup filesystem */
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CGroupBonding *cgroup_bondings;
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CGroupAttribute *cgroup_attributes;
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/* Per type list */
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LIST_FIELDS(Unit, units_by_type);
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/* All units which have requires_mounts_for set */
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LIST_FIELDS(Unit, has_requires_mounts_for);
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/* Load queue */
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LIST_FIELDS(Unit, load_queue);
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/* D-Bus queue */
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LIST_FIELDS(Unit, dbus_queue);
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/* Cleanup queue */
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LIST_FIELDS(Unit, cleanup_queue);
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/* GC queue */
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LIST_FIELDS(Unit, gc_queue);
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/* Used during GC sweeps */
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unsigned gc_marker;
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/* When deserializing, temporarily store the job type for this
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* unit here, if there was a job scheduled.
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* Only for deserializing from a legacy version. New style uses full
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* serialized jobs. */
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int deserialized_job; /* This is actually of type JobType */
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/* Error code when we didn't manage to load the unit (negative) */
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int load_error;
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/* Cached unit file state */
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UnitFileState unit_file_state;
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/* Garbage collect us we nobody wants or requires us anymore */
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bool stop_when_unneeded;
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/* Create default dependencies */
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bool default_dependencies;
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/* Refuse manual starting, allow starting only indirectly via dependency. */
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bool refuse_manual_start;
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/* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */
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bool refuse_manual_stop;
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/* Allow isolation requests */
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bool allow_isolate;
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/* Isolate OnFailure unit */
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bool on_failure_isolate;
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/* Ignore this unit when isolating */
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bool ignore_on_isolate;
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/* Ignore this unit when snapshotting */
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bool ignore_on_snapshot;
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/* Did the last condition check succeed? */
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bool condition_result;
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bool in_load_queue:1;
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bool in_dbus_queue:1;
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bool in_cleanup_queue:1;
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bool in_gc_queue:1;
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bool sent_dbus_new_signal:1;
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bool no_gc:1;
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bool in_audit:1;
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};
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struct UnitRef {
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/* Keeps tracks of references to a unit. This is useful so
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* that we can merge two units if necessary and correct all
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* references to them */
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Unit* unit;
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LIST_FIELDS(UnitRef, refs);
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};
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struct UnitStatusMessageFormats {
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const char *starting_stopping[2];
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const char *finished_start_job[_JOB_RESULT_MAX];
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const char *finished_stop_job[_JOB_RESULT_MAX];
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};
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#include "service.h"
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#include "timer.h"
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#include "socket.h"
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#include "target.h"
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#include "device.h"
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#include "mount.h"
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#include "automount.h"
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#include "snapshot.h"
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#include "swap.h"
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#include "path.h"
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struct UnitVTable {
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/* How much memory does an object of this unit type need */
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size_t object_size;
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/* If greater than 0, the offset into the object where
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* ExecContext is found, if the unit type has that */
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size_t exec_context_offset;
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/* Config file sections this unit type understands, separated
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* by NUL chars */
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const char *sections;
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/* This should reset all type-specific variables. This should
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* not allocate memory, and is called with zero-initialized
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* data. It should hence only initialize variables that need
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* to be set != 0. */
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void (*init)(Unit *u);
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/* This should free all type-specific variables. It should be
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* idempotent. */
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void (*done)(Unit *u);
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/* Actually load data from disk. This may fail, and should set
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* load_state to UNIT_LOADED, UNIT_MERGED or leave it at
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* UNIT_STUB if no configuration could be found. */
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int (*load)(Unit *u);
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/* If a lot of units got created via enumerate(), this is
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* where to actually set the state and call unit_notify(). */
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int (*coldplug)(Unit *u);
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void (*dump)(Unit *u, FILE *f, const char *prefix);
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int (*start)(Unit *u);
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int (*stop)(Unit *u);
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int (*reload)(Unit *u);
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int (*kill)(Unit *u, KillWho w, int signo, DBusError *error);
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bool (*can_reload)(Unit *u);
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/* Write all data that cannot be restored from other sources
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* away using unit_serialize_item() */
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int (*serialize)(Unit *u, FILE *f, FDSet *fds);
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/* Restore one item from the serialization */
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int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds);
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/* Boils down the more complex internal state of this unit to
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* a simpler one that the engine can understand */
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UnitActiveState (*active_state)(Unit *u);
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/* Returns the substate specific to this unit type as
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* string. This is purely information so that we can give the
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* user a more fine grained explanation in which actual state a
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* unit is in. */
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const char* (*sub_state_to_string)(Unit *u);
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/* Return true when there is reason to keep this entry around
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* even nothing references it and it isn't active in any
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* way */
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bool (*check_gc)(Unit *u);
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/* Return true when this unit is suitable for snapshotting */
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bool (*check_snapshot)(Unit *u);
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void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
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void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
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void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
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/* Reset failed state if we are in failed state */
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void (*reset_failed)(Unit *u);
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/* Called whenever any of the cgroups this unit watches for
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* ran empty */
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void (*cgroup_notify_empty)(Unit *u);
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/* Called whenever a process of this unit sends us a message */
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void (*notify_message)(Unit *u, pid_t pid, char **tags);
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/* Called whenever a name thus Unit registered for comes or
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* goes away. */
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void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner);
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/* Called whenever a bus PID lookup finishes */
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void (*bus_query_pid_done)(Unit *u, const char *name, pid_t pid);
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/* Called for each message received on the bus */
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DBusHandlerResult (*bus_message_handler)(Unit *u, DBusConnection *c, DBusMessage *message);
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/* Return the unit this unit is following */
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Unit *(*following)(Unit *u);
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/* Return the set of units that are following each other */
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int (*following_set)(Unit *u, Set **s);
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/* This is called for each unit type and should be used to
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* enumerate existing devices and load them. However,
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* everything that is loaded here should still stay in
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* inactive state. It is the job of the coldplug() call above
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* to put the units into the initial state. */
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int (*enumerate)(Manager *m);
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/* Type specific cleanups. */
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void (*shutdown)(Manager *m);
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/* When sending out PropertiesChanged signal, which properties
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* shall be invalidated? This is a NUL separated list of
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* strings, to minimize relocations a little. */
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const char *bus_invalidating_properties;
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/* The interface name */
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const char *bus_interface;
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UnitStatusMessageFormats status_message_formats;
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/* Can units of this type have multiple names? */
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bool no_alias:1;
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/* Instances make no sense for this type */
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bool no_instances:1;
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/* Exclude from automatic gc */
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bool no_gc:1;
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};
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extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
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#define UNIT_VTABLE(u) unit_vtable[(u)->type]
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/* For casting a unit into the various unit types */
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#define DEFINE_CAST(UPPERCASE, MixedCase) \
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static inline MixedCase* UPPERCASE(Unit *u) { \
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if (_unlikely_(!u || u->type != UNIT_##UPPERCASE)) \
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return NULL; \
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\
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return (MixedCase*) u; \
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}
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/* For casting the various unit types into a unit */
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#define UNIT(u) (&(u)->meta)
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DEFINE_CAST(SOCKET, Socket);
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DEFINE_CAST(TIMER, Timer);
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DEFINE_CAST(SERVICE, Service);
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DEFINE_CAST(TARGET, Target);
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DEFINE_CAST(DEVICE, Device);
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DEFINE_CAST(MOUNT, Mount);
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DEFINE_CAST(AUTOMOUNT, Automount);
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DEFINE_CAST(SNAPSHOT, Snapshot);
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DEFINE_CAST(SWAP, Swap);
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DEFINE_CAST(PATH, Path);
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Unit *unit_new(Manager *m, size_t size);
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void unit_free(Unit *u);
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int unit_add_name(Unit *u, const char *name);
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int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_reference);
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int unit_add_two_dependencies(Unit *u, UnitDependency d, UnitDependency e, Unit *other, bool add_reference);
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int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
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int unit_add_two_dependencies_by_name(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
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int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
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int unit_add_two_dependencies_by_name_inverse(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
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int unit_add_exec_dependencies(Unit *u, ExecContext *c);
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int unit_add_cgroup(Unit *u, CGroupBonding *b);
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int unit_add_cgroup_from_text(Unit *u, const char *name);
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int unit_add_default_cgroups(Unit *u);
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CGroupBonding* unit_get_default_cgroup(Unit *u);
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int unit_add_cgroup_attribute(Unit *u, const char *controller, const char *name, const char *value, CGroupAttributeMapCallback map_callback);
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int unit_choose_id(Unit *u, const char *name);
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int unit_set_description(Unit *u, const char *description);
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bool unit_check_gc(Unit *u);
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void unit_add_to_load_queue(Unit *u);
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void unit_add_to_dbus_queue(Unit *u);
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void unit_add_to_cleanup_queue(Unit *u);
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void unit_add_to_gc_queue(Unit *u);
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int unit_merge(Unit *u, Unit *other);
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int unit_merge_by_name(Unit *u, const char *other);
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Unit *unit_follow_merge(Unit *u);
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int unit_load_fragment_and_dropin(Unit *u);
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int unit_load_fragment_and_dropin_optional(Unit *u);
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int unit_load(Unit *unit);
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const char *unit_description(Unit *u);
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bool unit_has_name(Unit *u, const char *name);
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UnitActiveState unit_active_state(Unit *u);
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const char* unit_sub_state_to_string(Unit *u);
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void unit_dump(Unit *u, FILE *f, const char *prefix);
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bool unit_can_reload(Unit *u);
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bool unit_can_start(Unit *u);
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bool unit_can_isolate(Unit *u);
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int unit_start(Unit *u);
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int unit_stop(Unit *u);
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int unit_reload(Unit *u);
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int unit_kill(Unit *u, KillWho w, int signo, DBusError *error);
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
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int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
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void unit_unwatch_fd(Unit *u, Watch *w);
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int unit_watch_pid(Unit *u, pid_t pid);
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void unit_unwatch_pid(Unit *u, pid_t pid);
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int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
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void unit_unwatch_timer(Unit *u, Watch *w);
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int unit_watch_bus_name(Unit *u, const char *name);
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void unit_unwatch_bus_name(Unit *u, const char *name);
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bool unit_job_is_applicable(Unit *u, JobType j);
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int set_unit_path(const char *p);
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char *unit_dbus_path(Unit *u);
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int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
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int unit_get_related_unit(Unit *u, const char *type, Unit **_found);
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bool unit_can_serialize(Unit *u);
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int unit_serialize(Unit *u, FILE *f, FDSet *fds, bool serialize_jobs);
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void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_attr_(4,5);
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void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
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int unit_deserialize(Unit *u, FILE *f, FDSet *fds);
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int unit_add_node_link(Unit *u, const char *what, bool wants);
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int unit_coldplug(Unit *u);
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void unit_status_printf(Unit *u, const char *status, const char *format, ...);
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bool unit_need_daemon_reload(Unit *u);
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void unit_reset_failed(Unit *u);
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Unit *unit_following(Unit *u);
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bool unit_pending_inactive(Unit *u);
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bool unit_pending_active(Unit *u);
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int unit_add_default_target_dependency(Unit *u, Unit *target);
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char *unit_default_cgroup_path(Unit *u);
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int unit_following_set(Unit *u, Set **s);
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void unit_trigger_on_failure(Unit *u);
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bool unit_condition_test(Unit *u);
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UnitFileState unit_get_unit_file_state(Unit *u);
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Unit* unit_ref_set(UnitRef *ref, Unit *u);
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void unit_ref_unset(UnitRef *ref);
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#define UNIT_DEREF(ref) ((ref).unit)
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int unit_add_one_mount_link(Unit *u, Mount *m);
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int unit_add_mount_links(Unit *u);
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int unit_exec_context_defaults(Unit *u, ExecContext *c);
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ExecContext *unit_get_exec_context(Unit *u);
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const char *unit_active_state_to_string(UnitActiveState i);
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UnitActiveState unit_active_state_from_string(const char *s);
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const char *unit_dependency_to_string(UnitDependency i);
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UnitDependency unit_dependency_from_string(const char *s);
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