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/*
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Unix SMB / CIFS implementation .
SMB parameters and setup
Copyright ( C ) Andrew Tridgell 1992 - 1997
Copyright ( C ) Luke Kenneth Casson Leighton 1996 - 1997
Copyright ( C ) Paul Ashton 1997
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Copyright ( C ) Simo Sorce 2003
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Copyright ( C ) Gerald ( Jerry ) Carter 2005
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Copyright ( C ) Andrew Bartlett 2010
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This program is free software ; you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
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the Free Software Foundation ; either version 3 of the License , or
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( at your option ) any later version .
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This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
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You should have received a copy of the GNU General Public License
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along with this program . If not , see < http : //www.gnu.org/licenses/>.
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*/
# ifndef PRIVILEGES_H
# define PRIVILEGES_H
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# include "../librpc/gen_ndr/lsa.h"
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# include "../librpc/gen_ndr/security.h"
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/* privilege bitmask */
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/* common privilege defines */
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# define SE_END 0x0
# define SE_NONE 0x0
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# define SE_ALL_PRIVS (uint64_t)-1
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/* defined in lib/privilegs_basic.c */
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extern const uint64_t se_priv_all ;
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extern const uint64_t se_priv_none ;
extern const uint64_t se_machine_account ;
extern const uint64_t se_print_operator ;
extern const uint64_t se_add_users ;
extern const uint64_t se_disk_operators ;
extern const uint64_t se_remote_shutdown ;
extern const uint64_t se_restore ;
extern const uint64_t se_take_ownership ;
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/*
* These are used in Lsa replies ( srv_lsa_nt . c )
*/
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typedef struct {
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TALLOC_CTX * mem_ctx ;
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bool ext_ctx ;
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uint32 count ;
uint32 control ;
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struct lsa_LUIDAttribute * set ;
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} PRIVILEGE_SET ;
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typedef struct {
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uint64_t privilege_mask ;
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const char * name ;
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const char * description ;
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enum sec_privilege luid ;
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} PRIVS ;
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/***************************************************************************
copy an uint64_t structure
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool se_priv_copy ( uint64_t * dst , const uint64_t * src ) ;
/***************************************************************************
put all privileges into a mask
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool se_priv_put_all_privileges ( uint64_t * privilege_mask ) ;
/***************************************************************************
combine 2 uint64_t structures and store the resulting set in mew_mask
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void se_priv_add ( uint64_t * privilege_mask , const uint64_t * addpriv ) ;
/***************************************************************************
remove one uint64_t sytucture from another and store the resulting set
in mew_mask
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void se_priv_remove ( uint64_t * privilege_mask , const uint64_t * removepriv ) ;
/***************************************************************************
check if 2 uint64_t structure are equal
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool se_priv_equal ( const uint64_t * privilege_mask1 , const uint64_t * privilege_mask2 ) ;
/*********************************************************************
Lookup the uint64_t value for a privilege name
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool se_priv_from_name ( const char * name , uint64_t * privilege_mask ) ;
/***************************************************************************
dump an uint64_t structure to the log files
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void dump_se_priv ( int dbg_cl , int dbg_lvl , const uint64_t * privilege_mask ) ;
/****************************************************************************
check if the privilege is in the privilege list
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool is_privilege_assigned ( const uint64_t * privileges ,
const uint64_t * check ) ;
const char * get_privilege_dispname ( const char * name ) ;
/****************************************************************************
Does the user have the specified privilege ? We only deal with one privilege
at a time here .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool user_has_privileges ( const struct security_token * token , const uint64_t * privilege_bit ) ;
/****************************************************************************
Does the user have any of the specified privileges ? We only deal with one privilege
at a time here .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
bool user_has_any_privilege ( struct security_token * token , const uint64_t * privilege_mask ) ;
/*******************************************************************
return the number of elements in the privlege array
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
int count_all_privileges ( void ) ;
/*********************************************************************
Generate the struct lsa_LUIDAttribute structure based on a bitmask
The assumption here is that the privilege has already been validated
so we are guaranteed to find it in the list .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
struct lsa_LUIDAttribute get_privilege_luid ( uint64_t * privilege_mask ) ;
/****************************************************************************
Convert a LUID to a named string
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
const char * luid_to_privilege_name ( const struct lsa_LUID * set ) ;
bool se_priv_to_privilege_set ( PRIVILEGE_SET * set , uint64_t * privilege_mask ) ;
bool privilege_set_to_se_priv ( uint64_t * privilege_mask , struct lsa_PrivilegeSet * privset ) ;
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# endif /* PRIVILEGES_H */