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samba-mirror/ctdb/common/ctdb_client.c

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/*
ctdb daemon code
Copyright (C) Andrew Tridgell 2007
Copyright (C) Ronnie Sahlberg 2007
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "includes.h"
#include "db_wrap.h"
#include "lib/tdb/include/tdb.h"
#include "lib/events/events.h"
#include "lib/util/dlinklist.h"
#include "system/network.h"
#include "system/filesys.h"
#include "../include/ctdb.h"
#include "../include/ctdb_private.h"
/*
queue a packet for sending from client to daemon
*/
static int ctdb_client_queue_pkt(struct ctdb_context *ctdb, struct ctdb_req_header *hdr)
{
return ctdb_queue_send(ctdb->daemon.queue, (uint8_t *)hdr, hdr->length);
}
/*
handle a connect wait reply packet
*/
static void ctdb_reply_connect_wait(struct ctdb_context *ctdb,
struct ctdb_req_header *hdr)
{
struct ctdb_reply_connect_wait *r = (struct ctdb_reply_connect_wait *)hdr;
ctdb->num_connected = r->num_connected;
}
enum fetch_lock_state { CTDB_FETCH_LOCK_WAIT, CTDB_FETCH_LOCK_DONE, CTDB_FETCH_LOCK_ERROR };
/*
state of a in-progress ctdb call
*/
struct ctdb_fetch_lock_state {
enum fetch_lock_state state;
struct ctdb_db_context *ctdb_db;
struct ctdb_reply_fetch_lock *r;
struct ctdb_req_fetch_lock *req;
struct ctdb_ltdb_header header;
};
/*
called in the client when we receive a CTDB_REPLY_FETCH_LOCK from the daemon
This packet comes in response to a CTDB_REQ_FETCH_LOCK request packet. It
contains any reply data from the call
*/
void ctdb_reply_fetch_lock(struct ctdb_context *ctdb, struct ctdb_req_header *hdr)
{
struct ctdb_reply_fetch_lock *r = (struct ctdb_reply_fetch_lock *)hdr;
struct ctdb_fetch_lock_state *state;
state = idr_find(ctdb->idr, hdr->reqid);
if (state == NULL) {
DEBUG(0, ("reqid %d not found at %s\n", hdr->reqid,
__location__));
return;
}
if (!talloc_get_type(state, struct ctdb_fetch_lock_state)) {
DEBUG(0, ("ctdb idr type error at %s, it's a %s\n",
__location__, talloc_get_name(state)));
return;
}
state->r = talloc_steal(state, r);
state->state = CTDB_FETCH_LOCK_DONE;
}
/*
this is called in the client, when data comes in from the daemon
*/
static void ctdb_client_read_cb(uint8_t *data, size_t cnt, void *args)
{
struct ctdb_context *ctdb = talloc_get_type(args, struct ctdb_context);
struct ctdb_req_header *hdr = (struct ctdb_req_header *)data;
TALLOC_CTX *tmp_ctx;
/* place the packet as a child of a tmp_ctx. We then use
talloc_free() below to free it. If any of the calls want
to keep it, then they will steal it somewhere else, and the
talloc_free() will be a no-op */
tmp_ctx = talloc_new(ctdb);
talloc_steal(tmp_ctx, hdr);
if (cnt == 0) {
DEBUG(2,("Daemon has exited - shutting down client\n"));
exit(0);
}
if (cnt < sizeof(*hdr)) {
DEBUG(0,("Bad packet length %d in client\n", cnt));
goto done;
}
if (cnt != hdr->length) {
ctdb_set_error(ctdb, "Bad header length %d expected %d in client\n",
hdr->length, cnt);
goto done;
}
if (hdr->ctdb_magic != CTDB_MAGIC) {
ctdb_set_error(ctdb, "Non CTDB packet rejected in client\n");
goto done;
}
if (hdr->ctdb_version != CTDB_VERSION) {
ctdb_set_error(ctdb, "Bad CTDB version 0x%x rejected in client\n", hdr->ctdb_version);
goto done;
}
switch (hdr->operation) {
case CTDB_REPLY_CALL:
ctdb_reply_call(ctdb, hdr);
break;
case CTDB_REQ_MESSAGE:
ctdb_request_message(ctdb, hdr);
break;
case CTDB_REPLY_CONNECT_WAIT:
ctdb_reply_connect_wait(ctdb, hdr);
break;
case CTDB_REPLY_FETCH_LOCK:
ctdb_reply_fetch_lock(ctdb, hdr);
break;
default:
DEBUG(0,("bogus operation code:%d\n",hdr->operation));
}
done:
talloc_free(tmp_ctx);
}
/*
connect to a unix domain socket
*/
static int ux_socket_connect(struct ctdb_context *ctdb)
{
struct sockaddr_un addr;
memset(&addr, 0, sizeof(addr));
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, ctdb->daemon.name, sizeof(addr.sun_path));
ctdb->daemon.sd = socket(AF_UNIX, SOCK_STREAM, 0);
if (ctdb->daemon.sd == -1) {
return -1;
}
if (connect(ctdb->daemon.sd, (struct sockaddr *)&addr, sizeof(addr)) == -1) {
close(ctdb->daemon.sd);
ctdb->daemon.sd = -1;
return -1;
}
ctdb->daemon.queue = ctdb_queue_setup(ctdb, ctdb, ctdb->daemon.sd,
CTDB_DS_ALIGNMENT,
ctdb_client_read_cb, ctdb);
return 0;
}
struct ctdb_record_handle {
struct ctdb_db_context *ctdb_db;
TDB_DATA key;
TDB_DATA *data;
struct ctdb_ltdb_header header;
};
/*
make a recv call to the local ctdb daemon - called from client context
This is called when the program wants to wait for a ctdb_call to complete and get the
results. This call will block unless the call has already completed.
*/
int ctdb_call_recv(struct ctdb_call_state *state, struct ctdb_call *call)
{
struct ctdb_record_handle *rec;
while (state->state < CTDB_CALL_DONE) {
event_loop_once(state->node->ctdb->ev);
}
if (state->state != CTDB_CALL_DONE) {
ctdb_set_error(state->node->ctdb, "%s", state->errmsg);
talloc_free(state);
return -1;
}
rec = state->fetch_private;
/* ugly hack to manage forced migration */
if (rec != NULL) {
rec->data->dptr = talloc_steal(rec, state->call.reply_data.dptr);
rec->data->dsize = state->call.reply_data.dsize;
talloc_free(state);
return 0;
}
if (state->call.reply_data.dsize) {
call->reply_data.dptr = talloc_memdup(state->node->ctdb,
state->call.reply_data.dptr,
state->call.reply_data.dsize);
call->reply_data.dsize = state->call.reply_data.dsize;
} else {
call->reply_data.dptr = NULL;
call->reply_data.dsize = 0;
}
call->status = state->call.status;
talloc_free(state);
return 0;
}
/*
destroy a ctdb_call in client
*/
static int ctdb_client_call_destructor(struct ctdb_call_state *state)
{
idr_remove(state->node->ctdb->idr, state->c->hdr.reqid);
return 0;
}
/*
make a ctdb call to the local daemon - async send. Called from client context.
This constructs a ctdb_call request and queues it for processing.
This call never blocks.
*/
struct ctdb_call_state *ctdb_call_send(struct ctdb_db_context *ctdb_db,
struct ctdb_call *call)
{
struct ctdb_call_state *state;
struct ctdb_context *ctdb = ctdb_db->ctdb;
struct ctdb_ltdb_header header;
TDB_DATA data;
int ret;
size_t len;
/* if the domain socket is not yet open, open it */
if (ctdb->daemon.sd==-1) {
ux_socket_connect(ctdb);
}
ret = ctdb_ltdb_fetch(ctdb_db, call->key, &header, ctdb_db, &data);
if (ret != 0) {
return NULL;
}
#if 0
if (header.dmaster == ctdb->vnn && !(ctdb->flags & CTDB_FLAG_SELF_CONNECT)) {
state = ctdb_call_local_send(ctdb_db, call, &header, &data);
talloc_free(data.dptr);
return state;
}
#endif
state = talloc_zero(ctdb_db, struct ctdb_call_state);
if (state == NULL) {
DEBUG(0, (__location__ " failed to allocate state\n"));
return NULL;
}
talloc_steal(state, data.dptr);
len = offsetof(struct ctdb_req_call, data) + call->key.dsize + call->call_data.dsize;
state->c = ctdbd_allocate_pkt(ctdb, len);
if (state->c == NULL) {
DEBUG(0, (__location__ " failed to allocate packet\n"));
return NULL;
}
talloc_set_name_const(state->c, "ctdbd req_call packet");
talloc_steal(state, state->c);
state->c->hdr.length = len;
state->c->hdr.ctdb_magic = CTDB_MAGIC;
state->c->hdr.ctdb_version = CTDB_VERSION;
state->c->hdr.operation = CTDB_REQ_CALL;
state->c->hdr.destnode = header.dmaster;
state->c->hdr.srcnode = ctdb->vnn;
/* this limits us to 16k outstanding messages - not unreasonable */
state->c->hdr.reqid = idr_get_new(ctdb->idr, state, 0xFFFF);
state->c->flags = call->flags;
state->c->db_id = ctdb_db->db_id;
state->c->callid = call->call_id;
state->c->keylen = call->key.dsize;
state->c->calldatalen = call->call_data.dsize;
memcpy(&state->c->data[0], call->key.dptr, call->key.dsize);
memcpy(&state->c->data[call->key.dsize],
call->call_data.dptr, call->call_data.dsize);
state->call = *call;
state->call.call_data.dptr = &state->c->data[call->key.dsize];
state->call.key.dptr = &state->c->data[0];
state->node = ctdb->nodes[header.dmaster];
state->state = CTDB_CALL_WAIT;
state->header = header;
state->ctdb_db = ctdb_db;
talloc_set_destructor(state, ctdb_client_call_destructor);
ctdb_client_queue_pkt(ctdb, &state->c->hdr);
/*XXX set up timeout to cleanup if server doesnt respond
event_add_timed(ctdb->ev, state, timeval_current_ofs(CTDB_REQ_TIMEOUT, 0),
ctdb_call_timeout, state);
*/
return state;
}
/*
full ctdb_call. Equivalent to a ctdb_call_send() followed by a ctdb_call_recv()
*/
int ctdb_call(struct ctdb_db_context *ctdb_db, struct ctdb_call *call)
{
struct ctdb_call_state *state;
state = ctdb_call_send(ctdb_db, call);
return ctdb_call_recv(state, call);
}
/*
tell the daemon what messaging srvid we will use, and register the message
handler function in the client
*/
int ctdb_set_message_handler(struct ctdb_context *ctdb, uint32_t srvid,
ctdb_message_fn_t handler,
void *private_data)
{
struct ctdb_req_register c;
int res;
/* if the domain socket is not yet open, open it */
if (ctdb->daemon.sd==-1) {
ux_socket_connect(ctdb);
}
ZERO_STRUCT(c);
c.hdr.length = sizeof(c);
c.hdr.ctdb_magic = CTDB_MAGIC;
c.hdr.ctdb_version = CTDB_VERSION;
c.hdr.operation = CTDB_REQ_REGISTER;
c.srvid = srvid;
res = ctdb_client_queue_pkt(ctdb, &c.hdr);
if (res != 0) {
return res;
}
/* also need to register the handler with our ctdb structure */
return ctdb_register_message_handler(ctdb, ctdb, srvid, handler, private_data);
}
/*
send a message - from client context
*/
int ctdb_send_message(struct ctdb_context *ctdb, uint32_t vnn,
uint32_t srvid, TDB_DATA data)
{
struct ctdb_req_message *r;
int len, res;
len = offsetof(struct ctdb_req_message, data) + data.dsize;
r = ctdb->methods->allocate_pkt(ctdb, len);
CTDB_NO_MEMORY(ctdb, r);
talloc_set_name_const(r, "req_message packet");
r->hdr.length = len;
r->hdr.ctdb_magic = CTDB_MAGIC;
r->hdr.ctdb_version = CTDB_VERSION;
r->hdr.operation = CTDB_REQ_MESSAGE;
r->hdr.destnode = vnn;
r->hdr.srcnode = ctdb->vnn;
r->hdr.reqid = 0;
r->srvid = srvid;
r->datalen = data.dsize;
memcpy(&r->data[0], data.dptr, data.dsize);
res = ctdb_client_queue_pkt(ctdb, &r->hdr);
if (res != 0) {
return res;
}
talloc_free(r);
return 0;
}
/*
wait for all nodes to be connected - from client
*/
void ctdb_connect_wait(struct ctdb_context *ctdb)
{
struct ctdb_req_connect_wait r;
int res;
ZERO_STRUCT(r);
r.hdr.length = sizeof(r);
r.hdr.ctdb_magic = CTDB_MAGIC;
r.hdr.ctdb_version = CTDB_VERSION;
r.hdr.operation = CTDB_REQ_CONNECT_WAIT;
DEBUG(3,("ctdb_connect_wait: sending to ctdbd\n"));
/* if the domain socket is not yet open, open it */
if (ctdb->daemon.sd==-1) {
ux_socket_connect(ctdb);
}
res = ctdb_queue_send(ctdb->daemon.queue, (uint8_t *)&r.hdr, r.hdr.length);
if (res != 0) {
DEBUG(0,(__location__ " Failed to queue a connect wait request\n"));
return;
}
DEBUG(3,("ctdb_connect_wait: waiting\n"));
/* now we can go into the normal wait routine, as the reply packet
will update the ctdb->num_connected variable */
ctdb_daemon_connect_wait(ctdb);
}
static int ctdb_fetch_lock_destructor(struct ctdb_fetch_lock_state *state)
{
idr_remove(state->ctdb_db->ctdb->idr, state->req->hdr.reqid);
return 0;
}
static struct ctdb_fetch_lock_state *ctdb_client_fetch_lock_send(struct ctdb_db_context *ctdb_db,
TALLOC_CTX *mem_ctx,
TDB_DATA key,
struct ctdb_ltdb_header *header)
{
struct ctdb_fetch_lock_state *state;
struct ctdb_context *ctdb = ctdb_db->ctdb;
struct ctdb_req_fetch_lock *req;
int len, res;
/* if the domain socket is not yet open, open it */
if (ctdb->daemon.sd==-1) {
ux_socket_connect(ctdb);
}
state = talloc_zero(ctdb_db, struct ctdb_fetch_lock_state);
if (state == NULL) {
DEBUG(0, (__location__ " failed to allocate state\n"));
return NULL;
}
state->state = CTDB_FETCH_LOCK_WAIT;
state->ctdb_db = ctdb_db;
len = offsetof(struct ctdb_req_fetch_lock, key) + key.dsize;
state->req = req = ctdbd_allocate_pkt(ctdb, len);
if (req == NULL) {
DEBUG(0, (__location__ " failed to allocate packet\n"));
return NULL;
}
ZERO_STRUCT(*req);
talloc_set_name_const(req, "ctdbd req_fetch_lock packet");
talloc_steal(state, req);
req->hdr.length = len;
req->hdr.ctdb_magic = CTDB_MAGIC;
req->hdr.ctdb_version = CTDB_VERSION;
req->hdr.operation = CTDB_REQ_FETCH_LOCK;
req->hdr.reqid = idr_get_new(ctdb->idr, state, 0xFFFF);
req->db_id = ctdb_db->db_id;
req->keylen = key.dsize;
req->header = *header;
memcpy(&req->key[0], key.dptr, key.dsize);
talloc_set_destructor(state, ctdb_fetch_lock_destructor);
res = ctdb_client_queue_pkt(ctdb, &req->hdr);
if (res != 0) {
return NULL;
}
return state;
}
/*
make a recv call to the local ctdb daemon - called from client context
This is called when the program wants to wait for a ctdb_fetch_lock to complete and get the
results. This call will block unless the call has already completed.
*/
int ctdb_client_fetch_lock_recv(struct ctdb_fetch_lock_state *state, TALLOC_CTX *mem_ctx,
TDB_DATA key, struct ctdb_ltdb_header *header, TDB_DATA *data)
{
while (state->state < CTDB_FETCH_LOCK_DONE) {
event_loop_once(state->ctdb_db->ctdb->ev);
}
if (state->state != CTDB_FETCH_LOCK_DONE) {
talloc_free(state);
return -1;
}
*header = state->r->header;
data->dsize = state->r->datalen;
data->dptr = talloc_memdup(mem_ctx, state->r->data, data->dsize);
talloc_free(state);
return 0;
}
/*
cancel a ctdb_fetch_lock operation, releasing the lock
*/
static int fetch_lock_destructor(struct ctdb_record_handle *h)
{
ctdb_ltdb_unlock(h->ctdb_db, h->key);
return 0;
}
/*
get a lock on a record, and return the records data. Blocks until it gets the lock
*/
struct ctdb_record_handle *ctdb_fetch_lock(struct ctdb_db_context *ctdb_db, TALLOC_CTX *mem_ctx,
TDB_DATA key, TDB_DATA *data)
{
int ret;
struct ctdb_record_handle *h;
struct ctdb_fetch_lock_state *state;
/*
procedure is as follows:
1) get the chain lock.
2) check if we are dmaster
3) if we are the dmaster then return handle
4) if not dmaster then ask ctdb daemon to make us dmaster, and wait for
reply from ctdbd
5) when we get the reply, we are now dmaster, update vnn in header
6) return handle
*/
h = talloc_zero(mem_ctx, struct ctdb_record_handle);
if (h == NULL) {
return NULL;
}
h->ctdb_db = ctdb_db;
h->key = key;
h->key.dptr = talloc_memdup(h, key.dptr, key.dsize);
if (h->key.dptr == NULL) {
talloc_free(h);
return NULL;
}
h->data = data;
DEBUG(3,("ctdb_fetch_lock: key=%*.*s\n", key.dsize, key.dsize,
(const char *)key.dptr));
/* step 1 - get the chain lock */
ret = ctdb_ltdb_lock(ctdb_db, key);
if (ret != 0) {
DEBUG(0, (__location__ " failed to lock ltdb record\n"));
talloc_free(h);
return NULL;
}
DEBUG(4,("ctdb_fetch_lock: got chain lock\n"));
talloc_set_destructor(h, fetch_lock_destructor);
ret = ctdb_ltdb_fetch(ctdb_db, key, &h->header, h, data);
if (ret != 0) {
talloc_free(h);
return NULL;
}
DEBUG(4,("ctdb_fetch_lock: done local fetch\n"));
/* step 2 - check if we are the dmaster */
if (h->header.dmaster == ctdb_db->ctdb->vnn) {
DEBUG(4,("ctdb_fetch_lock: we are dmaster - done\n"));
return h;
}
/* we're not the dmaster - ask the ctdb daemon to make us dmaster */
state = ctdb_client_fetch_lock_send(ctdb_db, mem_ctx, key, &h->header);
DEBUG(4,("ctdb_fetch_lock: done fetch_lock_send\n"));
ret = ctdb_client_fetch_lock_recv(state, mem_ctx, key, &h->header, data);
if (ret != 0) {
DEBUG(4,("ctdb_fetch_lock: fetch_lock_recv failed\n"));
talloc_free(h);
return NULL;
}
DEBUG(4,("ctdb_fetch_lock: record is now local\n"));
/* the record is now local, and locked. update the record on disk
to mark us as the dmaster*/
h->header.dmaster = ctdb_db->ctdb->vnn;
ret = ctdb_ltdb_store(ctdb_db, key, &h->header, *data);
if (ret != 0) {
DEBUG(0, (__location__" can't update record to mark us as dmaster\n"));
talloc_free(h);
return NULL;
}
DEBUG(4,("ctdb_fetch_lock: done\n"));
/* give the caller a handle to be used for ctdb_record_store() or a cancel via
a talloc_free() */
return h;
}
/*
store some data to the record that was locked with ctdb_fetch_lock()
*/
int ctdb_record_store(struct ctdb_record_handle *h, TDB_DATA data)
{
return ctdb_ltdb_store(h->ctdb_db, h->key, &h->header, data);
}
/*
wait until we're the only node left.
this function never returns
*/
void ctdb_shutdown(struct ctdb_context *ctdb)
{
struct ctdb_req_shutdown r;
int len;
/* if the domain socket is not yet open, open it */
if (ctdb->daemon.sd==-1) {
ux_socket_connect(ctdb);
}
len = sizeof(struct ctdb_req_shutdown);
ZERO_STRUCT(r);
r.hdr.length = len;
r.hdr.ctdb_magic = CTDB_MAGIC;
r.hdr.ctdb_version = CTDB_VERSION;
r.hdr.operation = CTDB_REQ_SHUTDOWN;
r.hdr.reqid = 0;
ctdb_client_queue_pkt(ctdb, &(r.hdr));
/* this event loop will terminate once we receive the reply */
while (1) {
event_loop_once(ctdb->ev);
}
}