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3e0fb1883c
ubiqx/Makefile ubiqx/README.UBI
Added new modules to the Makefile. Changed the text of the README to
reflect the directory change.
Added Files:
ubiqx/ubi_AVLtree.c ubiqx/ubi_AVLtree.h
ubiqx/ubi_BinTree.c ubiqx/ubi_BinTree.h
ubiqx/ubi_SplayTree.c ubiqx/ubi_SplayTree.h
ubiqx/ubi_StackQueue.c ubiqx/ubi_StackQueue.h
ubiqx/ubi_sLinkList.c ubiqx/ubi_sLinkList.h
This is the remainder of the toolkit. A quick rundown:
sLinkList = A simple singly-linked list.
StackQueue = Implements both a stack and a queue.
dLinkList = (Not added 'cause it's already there.) A doubly-linked list.
BinTree = Base level binary tree module. (No height balancing, just
the basics.)
AVLtree = Descendant type of BinTree. Implements a height-balanced
(AVL) binary tree.
SplayTree = Descendant type of BinTree. Implements a splay-balanced
binary tree.
Renamed Files:
ubiqx/COPYING.LGPL ==> ubiqx/COPYING.LIB
This matches the naming that GNU suggests.
(This used to be commit c6205dd45e
)
150 lines
5.6 KiB
C
150 lines
5.6 KiB
C
/* ========================================================================== **
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* ubi_StackQueue.c
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*
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* Copyright (C) 1997 by Christopher R. Hertel
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*
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* Email: crh@ubiqx.mn.org
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* -------------------------------------------------------------------------- **
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* This module implements simple queues and stacks using a singly linked
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* list.
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* -------------------------------------------------------------------------- **
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* -------------------------------------------------------------------------- **
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* This module uses a singly-linked list to implement both a queue and a
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* stack. For a queue, entries are added at the tail and removed from the
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* head of the list. For a stack, the entries are entered and removed from
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* the head of the list. A traversal of the list will always start at the
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* head of the list and proceed toward the tail. This is all mind-numbingly
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* simple, but I'm surprised by the number of programs out there which
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* re-implement this a dozen or so times.
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*
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* Note: When the list header is initialized, the Tail pointer is set to
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* point to the Head pointer. This simplifies the InsTail function
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* at little or no cost to InsHead or Remove. The one problem is
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* that you can't initialize a stack or queue headerby simply zeroing
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* it out. One sure way to initialize the header is to call
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* ubi_sqInit(). Another option would be something like this:
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*
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* static ubi_sqList MyList = { NULL, (ubi_sqNodePtr)&MyList, 0 };
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*
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* See ubi_sqInit() and the ubi_sqList structure for more info.
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*
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* -------------------------------------------------------------------------- **
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*
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* Revision 0.1 1997/10/24 02:47:52 crh
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* Initial revision.
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*
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* ========================================================================== **
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*/
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#include "ubi_StackQueue.h"
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/* ========================================================================== **
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* Functions...
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*/
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ubi_sqListPtr ubi_sqInit( ubi_sqListPtr ListPtr )
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/* ------------------------------------------------------------------------ **
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* Initialize a stack & queue header.
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*
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* Input: ListPtr - A pointer to the list header that is to be
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* initialized for use.
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*
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* Output: A pointer to the initialized list header (i.e., same as
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* <ListPtr>).
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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ListPtr->Head = NULL;
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ListPtr->Tail = (ubi_sqNodePtr)ListPtr;
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ListPtr->count = 0;
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return( ListPtr );
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} /* ubi_sqInit */
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ubi_sqNodePtr ubi_sqInsHead( ubi_sqListPtr ListPtr, ubi_sqNodePtr New )
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/* ------------------------------------------------------------------------ **
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* Insert a new node at the head of the list (push).
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*
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* Input: ListPtr - A pointer to the stack into which the node is to
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* be inserted.
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* New - Pointer to the node that is to be pushed onto the
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* stack.
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*
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* Output: A pointer to the node that was added to the list (i.e., same
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* same as <New>).
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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if( NULL == ListPtr->Head ) /* If list is empty, must change tail ptr. */
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ListPtr->Tail = New;
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New->Next = ListPtr->Head;
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ListPtr->Head = New;
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++(ListPtr->count);
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return( New );
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} /* ubi_sqInsHead */
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ubi_sqNodePtr ubi_sqInsTail( ubi_sqListPtr ListPtr, ubi_sqNodePtr New )
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/* ------------------------------------------------------------------------ **
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* Add a new node to the tail of the list (enqueue).
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*
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* Input: ListPtr - A pointer to the queue into which the node is to
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* be inserted.
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* New - Pointer to the node that is to be enqueued.
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*
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* Output: A pointer to the node that was inserted into the queue (i.e.,
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* the same as <New>).
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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ListPtr->Tail->Next = New;
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ListPtr->Tail = New;
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New->Next = NULL;
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++(ListPtr->count);
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return( New );
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} /* ubi_sqInsTail */
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ubi_sqNodePtr ubi_sqRemove( ubi_sqListPtr ListPtr )
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/* ------------------------------------------------------------------------ **
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* Remove the frontmost entry from the queue, or topmost entry from the
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* stack.
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*
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* Input: ListPtr - A pointer to the list from which the node is to be
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* removed.
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*
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* Output: A pointer to the node that was removed.
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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ubi_sqNodePtr Old = ListPtr->Head;
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if( NULL != Old )
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{
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if( NULL == Old->Next )
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ListPtr->Tail = (ubi_sqNodePtr)ListPtr;
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ListPtr->Head = Old->Next;
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--(ListPtr->count);
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}
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return( Old );
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} /* ubi_sqRemove */
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/* ================================ The End ================================= */
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