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Trees: Previously, the AVL node type was different than the node type used in the BinTree and SplayTree modules. It requires an additional field to maintain AVL balance information. I merged that field into the base type (in ubi_BinTree.h) so that all three use the same node type. On most systems this will have zero effect on the node size, due to word alignment. The change allowed me to remove a bigbunch of redundant code, which makes the AVL module smaller and cleaner. Linked Lists: I combined ubi_StackQueue into ubi_sLinkList. The interface has changed a tiny bit. I added macros to ubi_dLinkList to round it out a bit. I have verified that the few Samba modules that use these tools (so far) do not have any problems with the changes. Chris -)-----
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571 lines
24 KiB
C
571 lines
24 KiB
C
/* ========================================================================== **
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* ubi_AVLtree.c
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*
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* Copyright (C) 1991-1998 by Christopher R. Hertel
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*
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* Email: crh@ubiqx.mn.org
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* -------------------------------------------------------------------------- **
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*
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* This module provides an implementation of AVL height balanced binary
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* trees. (Adelson-Velskii, Landis 1962)
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*
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* This file implements the core of the height-balanced (AVL) tree management
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* routines. The header file, ubi_AVLtree.h, contains function prototypes
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* for all "exported" functions.
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*
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* -------------------------------------------------------------------------- **
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* -------------------------------------------------------------------------- **
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*
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* Log: ubi_AVLtree.c,v
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* Revision 4.0 1998/03/10 03:37:09 crh
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* Major changes.
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* By adding the AVL balance field to the base ubi_btNode structure, I no
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* longer need AVL-specific ReplaceNode(), SwapNodes(), and InitNode()
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* functions. The Remove() function is also simplified. It's all much
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* cleaner.
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* This is rev. 4.0. The 3.x series was dropped.
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*
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* Revision 2.5 1997/12/23 04:00:42 crh
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* In this version, all constants & macros defined in the header file have
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* the ubi_tr prefix. Also cleaned up anything that gcc complained about
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* when run with '-pedantic -fsyntax-only -Wall'.
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*
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* Revision 2.4 1997/07/26 04:36:20 crh
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* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
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* on backwards with respect to node deletion. I did some more digging and
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* discovered that I was not changing the balance values correctly in the
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* single rotation functions. Double rotation was working correctly because
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* the formula for changing the balance values is the same for insertion or
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* deletion. Not so for single rotation.
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*
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* I have tested the fix by loading the tree with over 44 thousand names,
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* deleting 2,629 of them (all those in which the second character is 'u')
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* and then walking the tree recursively to verify that the balance factor of
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* each node is correct. Passed.
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*
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* Thanks Andrew!
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*
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* Also:
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* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
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* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
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* hoped they would do (see the bottom of the header file). They work now.
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*
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* Revision 2.3 1997/06/03 04:41:35 crh
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* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
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* problems.
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*
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* Revision 2.2 1995/10/03 22:16:01 CRH
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* Ubisized!
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*
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* Revision 2.1 95/03/09 23:45:59 CRH
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* Added the ModuleID static string and function. These modules are now
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* self-identifying.
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*
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* Revision 2.0 95/03/05 14:10:51 CRH
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* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
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* and so includes all of the changes to that module. In addition, a bug in
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* the node deletion process has been fixed.
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*
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* After rewriting the Locate() function in ubi_BinTree, I decided that it was
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* time to overhaul this module. In the process, I discovered a bug related
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* to node deletion. To fix the bug, I wrote function Debalance(). A quick
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* glance will show that it is very similar to the Rebalance() function. In
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* previous versions of this module, I tried to include the functionality of
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* Debalance() within Rebalance(), with poor results.
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*
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* Revision 1.0 93/10/15 22:58:56 CRH
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* With this revision, I have added a set of #define's that provide a single,
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* standard API to all existing tree modules. Until now, each of the three
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* existing modules had a different function and typedef prefix, as follows:
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*
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* Module Prefix
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* ubi_BinTree ubi_bt
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* ubi_AVLtree ubi_avl
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* ubi_SplayTree ubi_spt
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*
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* To further complicate matters, only those portions of the base module
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* (ubi_BinTree) that were superceeded in the new module had the new names.
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* For example, if you were using ubi_SplayTree, the locate function was
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* called "ubi_sptLocate", but the next and previous functions remained
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* "ubi_btNext" and "ubi_btPrev".
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*
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* This was not too terrible if you were familiar with the modules and knew
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* exactly which tree model you wanted to use. If you wanted to be able to
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* change modules (for speed comparisons, etc), things could get messy very
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* quickly.
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*
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* So, I have added a set of defined names that get redefined in any of the
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* descendant modules. To use this standardized interface in your code,
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* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
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* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
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* datatype names for the module that you are using. Just remember to
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* include the header for that module in your program file. Because these
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* names are handled by the preprocessor, there is no added run-time
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* overhead.
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*
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* Note that the original names do still exist, and can be used if you wish
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* to write code directly to a specific module. This should probably only be
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* done if you are planning to implement a new descendant type, such as
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* red/black trees. CRH
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*
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* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
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*
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* ========================================================================= **
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*/
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#include "ubi_AVLtree.h" /* Header for THIS module. */
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#include <stdlib.h> /* Standard C definitions, etc. */
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/* ========================================================================== **
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* Static data.
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*/
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static char ModuleID[] = "ubi_AVLtree\n\
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\tRevision: 4.0\n\
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\tDate: 1998/03/10 03:37:09\n\
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\tAuthor: crh\n";
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/* ========================================================================== **
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* The next set of functions are the AVL balancing routines. There are left
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* and right, single and double rotations. The rotation routines handle the
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* rotations and reconnect all tree pointers that might get confused by the
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* rotations. A pointer to the new subtree root node is returned.
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*
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* Note that L1 and R1 are identical, except that all the RIGHTs and LEFTs
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* are reversed. The same is true for L2 and R2. I'm sure that there is
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* a clever way to reduce the amount of code by combining these functions,
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* but it might involve additional overhead, and it would probably be a pain
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* to read, debug, etc.
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* -------------------------------------------------------------------------- **
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*/
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static ubi_btNodePtr L1( ubi_btNodePtr p )
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/* ------------------------------------------------------------------------ **
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* Single rotate left.
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*
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* Input: p - Pointer to the root of a tree (possibly a subtree).
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* Output: A pointer to the new root of the same subtree (now that node
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* p has been moved).
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* ------------------------------------------------------------------------ **
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*/
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{
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ubi_btNodePtr tmp;
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tmp = p->Link[ubi_trRIGHT];
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p->Link[ubi_trRIGHT] = tmp->Link[ubi_trLEFT];
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tmp->Link[ubi_trLEFT] = p;
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tmp->Link[ubi_trPARENT] = p->Link[ubi_trPARENT];
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tmp->gender = p->gender;
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if(tmp->Link[ubi_trPARENT])
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(tmp->Link[ubi_trPARENT])->Link[(int)(tmp->gender)] = tmp;
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p->Link[ubi_trPARENT] = tmp;
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p->gender = ubi_trLEFT;
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if( p->Link[ubi_trRIGHT] )
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{
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p->Link[ubi_trRIGHT]->Link[ubi_trPARENT] = p;
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(p->Link[ubi_trRIGHT])->gender = ubi_trRIGHT;
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}
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p->balance -= ubi_trNormalize( tmp->balance );
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(tmp->balance)--;
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return( tmp );
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} /* L1 */
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static ubi_btNodePtr R1( ubi_btNodePtr p )
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/* ------------------------------------------------------------------------ **
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* Single rotate right.
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*
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* Input: p - Pointer to the root of a tree (possibly a subtree).
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* Output: A pointer to the new root of the same subtree (now that node
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* p has been moved).
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* ------------------------------------------------------------------------ **
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*/
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{
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ubi_btNodePtr tmp;
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tmp = p->Link[ubi_trLEFT];
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p->Link[ubi_trLEFT] = tmp->Link[ubi_trRIGHT];
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tmp->Link[ubi_trRIGHT] = p;
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tmp->Link[ubi_trPARENT] = p->Link[ubi_trPARENT];
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tmp->gender = p->gender;
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if(tmp->Link[ubi_trPARENT])
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(tmp->Link[ubi_trPARENT])->Link[(int)(tmp->gender)] = tmp;
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p->Link[ubi_trPARENT] = tmp;
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p->gender = ubi_trRIGHT;
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if(p->Link[ubi_trLEFT])
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{
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p->Link[ubi_trLEFT]->Link[ubi_trPARENT] = p;
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p->Link[ubi_trLEFT]->gender = ubi_trLEFT;
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}
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p->balance -= ubi_trNormalize( tmp->balance );
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(tmp->balance)++;
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return( tmp );
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} /* R1 */
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static ubi_btNodePtr L2( ubi_btNodePtr tree )
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/* ------------------------------------------------------------------------ **
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* Double rotate left.
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*
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* Input: p - Pointer to the root of a tree (possibly a subtree).
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* Output: A pointer to the new root of the same subtree (now that node
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* p has been moved).
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* ------------------------------------------------------------------------ **
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*/
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{
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ubi_btNodePtr tmp, newroot;
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tmp = tree->Link[ubi_trRIGHT];
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newroot = tmp->Link[ubi_trLEFT];
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tmp->Link[ubi_trLEFT] = newroot->Link[ubi_trRIGHT];
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newroot->Link[ubi_trRIGHT] = tmp;
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tree->Link[ubi_trRIGHT] = newroot->Link[ubi_trLEFT];
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newroot->Link[ubi_trLEFT] = tree;
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newroot->Link[ubi_trPARENT] = tree->Link[ubi_trPARENT];
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newroot->gender = tree->gender;
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tree->Link[ubi_trPARENT] = newroot;
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tree->gender = ubi_trLEFT;
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tmp->Link[ubi_trPARENT] = newroot;
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tmp->gender = ubi_trRIGHT;
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if( tree->Link[ubi_trRIGHT] )
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{
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tree->Link[ubi_trRIGHT]->Link[ubi_trPARENT] = tree;
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tree->Link[ubi_trRIGHT]->gender = ubi_trRIGHT;
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}
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if( tmp->Link[ubi_trLEFT] )
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{
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tmp->Link[ubi_trLEFT]->Link[ubi_trPARENT] = tmp;
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tmp->Link[ubi_trLEFT]->gender = ubi_trLEFT;
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}
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if(newroot->Link[ubi_trPARENT])
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newroot->Link[ubi_trPARENT]->Link[(int)(newroot->gender)] = newroot;
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switch( newroot->balance )
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{
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case ubi_trLEFT :
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trRIGHT; break;
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case ubi_trEQUAL:
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trEQUAL; break;
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case ubi_trRIGHT:
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tree->balance = ubi_trLEFT; tmp->balance = ubi_trEQUAL; break;
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}
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newroot->balance = ubi_trEQUAL;
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return( newroot );
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} /* L2 */
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static ubi_btNodePtr R2( ubi_btNodePtr tree )
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/* ------------------------------------------------------------------------ **
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* Double rotate right.
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*
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* Input: p - Pointer to the root of a tree (possibly a subtree).
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* Output: A pointer to the new root of the same subtree (now that node
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* p has been moved).
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* ------------------------------------------------------------------------ **
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*/
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{
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ubi_btNodePtr tmp, newroot;
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tmp = tree->Link[ubi_trLEFT];
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newroot = tmp->Link[ubi_trRIGHT];
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tmp->Link[ubi_trRIGHT] = newroot->Link[ubi_trLEFT];
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newroot->Link[ubi_trLEFT] = tmp;
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tree->Link[ubi_trLEFT] = newroot->Link[ubi_trRIGHT];
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newroot->Link[ubi_trRIGHT] = tree;
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newroot->Link[ubi_trPARENT] = tree->Link[ubi_trPARENT];
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newroot->gender = tree->gender;
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tree->Link[ubi_trPARENT] = newroot;
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tree->gender = ubi_trRIGHT;
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tmp->Link[ubi_trPARENT] = newroot;
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tmp->gender = ubi_trLEFT;
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if( tree->Link[ubi_trLEFT] )
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{
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tree->Link[ubi_trLEFT]->Link[ubi_trPARENT] = tree;
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tree->Link[ubi_trLEFT]->gender = ubi_trLEFT;
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}
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if( tmp->Link[ubi_trRIGHT] )
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{
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tmp->Link[ubi_trRIGHT]->Link[ubi_trPARENT] = tmp;
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tmp->Link[ubi_trRIGHT]->gender = ubi_trRIGHT;
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}
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if(newroot->Link[ubi_trPARENT])
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newroot->Link[ubi_trPARENT]->Link[(int)(newroot->gender)] = newroot;
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switch( newroot->balance )
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{
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case ubi_trLEFT :
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tree->balance = ubi_trRIGHT; tmp->balance = ubi_trEQUAL; break;
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case ubi_trEQUAL :
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trEQUAL; break;
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case ubi_trRIGHT :
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trLEFT; break;
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}
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newroot->balance = ubi_trEQUAL;
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return( newroot );
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} /* R2 */
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static ubi_btNodePtr Adjust( ubi_btNodePtr p, char LorR )
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/* ------------------------------------------------------------------------ **
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* Adjust the balance value at node *p. If necessary, rotate the subtree
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* rooted at p.
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*
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* Input: p - A pointer to the node to be adjusted. One of the
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* subtrees of this node has changed height, so the
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* balance value at this node must be adjusted, possibly
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* by rotating the tree at this node.
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* LorR - Indicates the TALLER subtree.
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*
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* Output: A pointer to the (possibly new) root node of the subtree.
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*
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* Notes: This function may be called after a node has been added *or*
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* deleted, so LorR indicates the TALLER subtree.
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* ------------------------------------------------------------------------ **
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*/
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{
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if( p->balance != LorR )
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p->balance += ubi_trNormalize(LorR);
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else
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{
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char tallerbal; /* Balance value of the root of the taller subtree of p. */
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tallerbal = p->Link[(int)LorR]->balance;
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if( ( ubi_trEQUAL == tallerbal ) || ( p->balance == tallerbal ) )
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p = ( (ubi_trLEFT==LorR) ? R1(p) : L1(p) ); /* single rotation */
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else
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p = ( (ubi_trLEFT==LorR) ? R2(p) : L2(p) ); /* double rotation */
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}
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return( p );
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} /* Adjust */
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static ubi_btNodePtr Rebalance( ubi_btNodePtr Root,
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ubi_btNodePtr subtree,
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char LorR )
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/* ------------------------------------------------------------------------ **
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* Rebalance the tree following an insertion.
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*
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* Input: Root - A pointer to the root node of the whole tree.
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* subtree - A pointer to the node that has just gained a new
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* child.
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* LorR - Gender of the child that has just been gained.
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*
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* Output: A pointer to the (possibly new) root of the AVL tree.
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* Rebalancing the tree moves nodes around a bit, so the node
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* that *was* the root, may not be the root when we're finished.
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*
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* Notes: Rebalance() must walk up the tree from where we are (which is
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* where the latest change occurred), rebalancing the subtrees
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* along the way. The rebalancing operation can stop if the
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* change at the current subtree root won't affect the rest of
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* the tree. In the case of an addition, if a subtree root's
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* balance becomes EQUAL, then we know that the height of that
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* subtree has not changed, so we can exit.
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* ------------------------------------------------------------------------ **
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*/
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{
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while( subtree )
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{
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subtree = Adjust( subtree, LorR );
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if( ubi_trPARENT == subtree->gender )
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return( subtree );
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if( ubi_trEQUAL == subtree->balance )
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return( Root );
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LorR = subtree->gender;
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subtree = subtree->Link[ubi_trPARENT];
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}
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return( Root );
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} /* Rebalance */
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static ubi_btNodePtr Debalance( ubi_btNodePtr Root,
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ubi_btNodePtr subtree,
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char LorR )
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/* ------------------------------------------------------------------------ **
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* Rebalance the tree following a deletion.
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*
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* Input: Root - A pointer to the root node of the whole tree.
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* subtree - A pointer to the node who's child has just "left the
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* nest".
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* LorR - Gender of the child that left.
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*
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* Output: A pointer to the (possibly new) root of the AVL tree.
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* Rebalancing the tree moves nodes around a bit, so the node
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* that *was* the root, may not be the root when we're finished.
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*
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* Notes: Debalance() is subtly different from Rebalance() (above) in
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* two respects.
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* * When it calls Adjust(), it passes the *opposite* of LorR.
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* This is because LorR, as passed into Debalance() indicates
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* the shorter subtree. As we move up the tree, LorR is
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* assigned the gender of the node that we are leaving (i.e.,
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* the subtree that we just rebalanced).
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* * We know that a subtree has not changed height if the
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* balance becomes LEFT or RIGHT. This is the *opposite* of
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* what happens in Rebalance().
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* ------------------------------------------------------------------------ **
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*/
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{
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while( subtree )
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{
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subtree = Adjust( subtree, ubi_trRevWay(LorR) );
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if( ubi_trPARENT == subtree->gender )
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return( subtree );
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if( ubi_trEQUAL != subtree->balance )
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return( Root );
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LorR = subtree->gender;
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subtree = subtree->Link[ubi_trPARENT];
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}
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return( Root );
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} /* Debalance */
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/* ========================================================================== **
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* Public, exported (ie. not static-ly declared) functions...
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* -------------------------------------------------------------------------- **
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*/
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ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
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ubi_btNodePtr NewNode,
|
|
ubi_btItemPtr ItemPtr,
|
|
ubi_btNodePtr *OldNode )
|
|
/* ------------------------------------------------------------------------ **
|
|
* This function uses a non-recursive algorithm to add a new element to
|
|
* the tree.
|
|
*
|
|
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
|
|
* the root of the tree to which NewNode is to be added.
|
|
* NewNode - a pointer to an ubi_btNode structure that is NOT
|
|
* part of any tree.
|
|
* ItemPtr - A pointer to the sort key that is stored within
|
|
* *NewNode. ItemPtr MUST point to information stored
|
|
* in *NewNode or an EXACT DUPLICATE. The key data
|
|
* indicated by ItemPtr is used to place the new node
|
|
* into the tree.
|
|
* OldNode - a pointer to an ubi_btNodePtr. When searching
|
|
* the tree, a duplicate node may be found. If
|
|
* duplicates are allowed, then the new node will
|
|
* be simply placed into the tree. If duplicates
|
|
* are not allowed, however, then one of two things
|
|
* may happen.
|
|
* 1) if overwritting *is not* allowed, this
|
|
* function will return FALSE (indicating that
|
|
* the new node could not be inserted), and
|
|
* *OldNode will point to the duplicate that is
|
|
* still in the tree.
|
|
* 2) if overwritting *is* allowed, then this
|
|
* function will swap **OldNode for *NewNode.
|
|
* In this case, *OldNode will point to the node
|
|
* that was removed (thus allowing you to free
|
|
* the node).
|
|
* ** If you are using overwrite mode, ALWAYS **
|
|
* ** check the return value of this parameter! **
|
|
* Note: You may pass NULL in this parameter, the
|
|
* function knows how to cope. If you do this,
|
|
* however, there will be no way to return a
|
|
* pointer to an old (ie. replaced) node (which is
|
|
* a problem if you are using overwrite mode).
|
|
*
|
|
* Output: a boolean value indicating success or failure. The function
|
|
* will return FALSE if the node could not be added to the tree.
|
|
* Such failure will only occur if duplicates are not allowed,
|
|
* nodes cannot be overwritten, AND a duplicate key was found
|
|
* within the tree.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
{
|
|
ubi_btNodePtr OtherP;
|
|
|
|
if( !(OldNode) )
|
|
OldNode = &OtherP;
|
|
if( ubi_btInsert( RootPtr,
|
|
(ubi_btNodePtr)NewNode,
|
|
ItemPtr,
|
|
(ubi_btNodePtr *)OldNode ) )
|
|
{
|
|
if( (*OldNode) )
|
|
NewNode->balance = (*OldNode)->balance;
|
|
else
|
|
{
|
|
NewNode->balance = ubi_trEQUAL;
|
|
RootPtr->root = (ubi_btNodePtr)Rebalance( (ubi_btNodePtr)RootPtr->root,
|
|
NewNode->Link[ubi_trPARENT],
|
|
NewNode->gender );
|
|
}
|
|
return( ubi_trTRUE );
|
|
}
|
|
return( ubi_trFALSE ); /* Failure: could not replace an existing node. */
|
|
} /* ubi_avlInsert */
|
|
|
|
ubi_btNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
|
|
ubi_btNodePtr DeadNode )
|
|
/* ------------------------------------------------------------------------ **
|
|
* This function removes the indicated node from the tree, after which the
|
|
* tree is rebalanced.
|
|
*
|
|
* Input: RootPtr - A pointer to the header of the tree that contains
|
|
* the node to be removed.
|
|
* DeadNode - A pointer to the node that will be removed.
|
|
*
|
|
* Output: This function returns a pointer to the node that was removed
|
|
* from the tree (ie. the same as DeadNode).
|
|
*
|
|
* Note: The node MUST be in the tree indicated by RootPtr. If not,
|
|
* strange and evil things will happen to your trees.
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
{
|
|
/* Let the base binary tree module do the removal, then rebalance. */
|
|
if( ubi_btRemove( RootPtr, DeadNode ) )
|
|
RootPtr->root = Debalance( RootPtr->root,
|
|
DeadNode->Link[ubi_trPARENT],
|
|
DeadNode->gender );
|
|
return( DeadNode );
|
|
} /* ubi_avlRemove */
|
|
|
|
int ubi_avlModuleID( int size, char *list[] )
|
|
/* ------------------------------------------------------------------------ **
|
|
* Returns a set of strings that identify the module.
|
|
*
|
|
* Input: size - The number of elements in the array <list>.
|
|
* list - An array of pointers of type (char *). This array
|
|
* should, initially, be empty. This function will fill
|
|
* in the array with pointers to strings.
|
|
* Output: The number of elements of <list> that were used. If this value
|
|
* is less than <size>, the values of the remaining elements are
|
|
* not guaranteed.
|
|
*
|
|
* Notes: Please keep in mind that the pointers returned indicate strings
|
|
* stored in static memory. Don't free() them, don't write over
|
|
* them, etc. Just read them.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
{
|
|
if( size > 0 )
|
|
{
|
|
list[0] = ModuleID;
|
|
if( size > 1 )
|
|
return( 1 + ubi_btModuleID( --size, &(list[1]) ) );
|
|
return( 1 );
|
|
}
|
|
return( 0 );
|
|
} /* ubi_avlModuleID */
|
|
|
|
/* ============================== The End ============================== */
|