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the change that prevents 'insure' from becomming confused and issuing leak
reports. Some minor speed fixes. That sort of thing.
Chris -)-----
(This used to be commit 164cc91d81)
know that 'make proto' will ignore them there. The debugparse.h header
file is included in includes.h, and includes.h is included in debugparse.c,
so all of the pieces "see" each other. I've compiled and tested this,
and it does seem to work. It's the same compromise model I used when
adding the ubiqx modules into the system, which is why I put it all into
the same directory.
Chris -)-----
(This used to be commit b6888faacd)
dummy.in files are no longer needed, and new directories will be taken
care of automatically, at configure (or config.status --recheck) time
(This used to be commit 237a8e5fe6)
David Mathod from Cal Tech is working on a new port to VMS and requested
that such relative references be removed.
Chris -)-----
(This used to be commit 978c307916)
*Not* the usual. I did make proto to add the #ifndef..#endif block.
Just to be safe, I did a cvs diff and found no prototype changes.
ubiqx/sys_includes.h
More fudging. I want to use binary tree typdefs in nameserv.h, but
nameserv.h is included in includes.h which is included by all of the
ubiqx modules. The result is that the types are referenced before
they are declared. My solution is to prevent nameserv.h and proto.h
from being included in the ubiqx modules (where they are not needed
anyway).
Chris -)-----
(This used to be commit f128fda8e6)
header files used by the ubiqx modules, instead of being hidden in the .c
files. This would ensure that anything in includes.h would be "seen" by
the ubiqx headers. I also had to put an #ifdef around the includes for
ubi_SplayTree.h and ubi_Cache.h in includes.h to prevent the header of the
descendant type from being included before its parent type.
Chris -)-----
(This used to be commit e30a7e023b)
to something less hurried, simpler, and (I believe) more acceptable to
all. The ubi_*.c files all now #include sys_include.h which, for Samba,
contains only comments and the line
#include "../includes.h"
That will make sure that the Samba header is there, allows me to
distribute a different default header with the main ubiqx set, and allows
others to write their own sys_includes.h for their own purposes.
Thanks to Andrew and Jeremy for hammering this out with me.
Chris -)-----
(This used to be commit def161eeea)
include scheme. Removing them works around the problem. If someone
does need them sometime (can't imagine why, since the splay tree is
typically faster), let me know and we can work something else out.
Chris -)-----
(This used to be commit b3c8b14a47)
#ifdef HAVE_INCLUDES_H
#include "../includes.h"
#endif
we want _all_ code in Samba to include this file to ensure that we can
override definitions, typedefs and includes in one place.
(This used to be commit 556745037a)
This header tries four different locations for a definition of NULL. If
NULL still hasn't been found, it defaults to ((void *)0). All of the
includes can be, essentially, overridden by defining NULL on the command
line, as in -DNULL=((void *)0). I have faith that this will avoid the
problem of NULL being in different places on different systems. If there
is a system out there that doesn't define NULL in any of the headers I've
included, then let me know *where* it's defined and I'll add another
header. Chris -)-----
(This used to be commit 05fcc67872)
this but it really is necessary (sorry Chris!)
ubiqx code didn't compile on SunOS4 otherwise as stdlib didn't define
NULL.
(This used to be commit 4989db8b0b)
something with it some day. It was causing gcc to cough up warnings
(not serious ones, mind you). Don't worry... It will be back!
Chris -)-----
(This used to be commit 46445421c5)
Trees: Previously, the AVL node type was different than the node type used
in the BinTree and SplayTree modules. It requires an additional
field to maintain AVL balance information. I merged that field into
the base type (in ubi_BinTree.h) so that all three use the same
node type. On most systems this will have zero effect on the node
size, due to word alignment. The change allowed me to remove a
bigbunch of redundant code, which makes the AVL module smaller and
cleaner.
Linked Lists: I combined ubi_StackQueue into ubi_sLinkList. The interface
has changed a tiny bit. I added macros to ubi_dLinkList to round
it out a bit.
I have verified that the few Samba modules that use these tools (so far)
do not have any problems with the changes.
Chris -)-----
(This used to be commit 599a29401d)
I'll be using the cache module to replace the name cache in mangle.c. The
new one should be much faster and should require less memory.
Another feature is that the cache size can be limited by the amount of
memory used in addition to the number of entries allowed. With the
current cache, the default is to allocate 12800 bytes representing 50
entries (256 bytes each). With the same amount of memory, I should be able
to load over around two hundred entries.
Changes to the AVL trees were minor (missing comments).
Chris -)-----
(This used to be commit 45962779a6)
a better way to handle the node pointer array used in ubi_BinTree. The
change simplified the code a bigbunch. It also forced updates to all of
the binary tree modules. CRH
(This used to be commit db9898559f)
ubiqx/Makefile ubiqx/README.UBI
Added new modules to the Makefile. Changed the text of the README to
reflect the directory change.
Added Files:
ubiqx/ubi_AVLtree.c ubiqx/ubi_AVLtree.h
ubiqx/ubi_BinTree.c ubiqx/ubi_BinTree.h
ubiqx/ubi_SplayTree.c ubiqx/ubi_SplayTree.h
ubiqx/ubi_StackQueue.c ubiqx/ubi_StackQueue.h
ubiqx/ubi_sLinkList.c ubiqx/ubi_sLinkList.h
This is the remainder of the toolkit. A quick rundown:
sLinkList = A simple singly-linked list.
StackQueue = Implements both a stack and a queue.
dLinkList = (Not added 'cause it's already there.) A doubly-linked list.
BinTree = Base level binary tree module. (No height balancing, just
the basics.)
AVLtree = Descendant type of BinTree. Implements a height-balanced
(AVL) binary tree.
SplayTree = Descendant type of BinTree. Implements a splay-balanced
binary tree.
Renamed Files:
ubiqx/COPYING.LGPL ==> ubiqx/COPYING.LIB
This matches the naming that GNU suggests.
(This used to be commit c6205dd45e)
don't know how to sort them.
make proto in each library directory. over-ride the make proto for ubiqx,
so that it doesn't happen, but throws up a warning instead.
(This used to be commit 93df2c62cc)
I've added a very simple (and portable) method for having separate
source directories.
This should also help when we add directories for the various ports. A
unix directory would make sense.
(This used to be commit dc8998b1d3)
and renamed it COPYING.LGPL. This is because the ubi_* files are under
LGPL, not regular GPL.
Removed the last few things from the ubiqx directory and deleted it.
(This used to be commit 31d50db98b)
This one will simply create an object file from each of the .c files
in the directory. These could be linked into a static library, but
I'm not sure that this is worthwhile. If anyone wants to improved on
what I've got here, please do! crh -)-----
(This used to be commit 5e52143829)